Narrative in Video Games

  • Koenitz H
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Abstract

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that strong strategies can be efficiently computed by our algorithm.

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Koenitz, H. (2018). Narrative in Video Games. In Encyclopedia of Computer Graphics and Games (pp. 1–9). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_154-1

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