The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia

  • Fahrizal Y
  • Indira F
N/ACitations
Citations of this article
23Readers
Mendeley users who have this article in their library.

Abstract

Background: Indonesia exhibits high smartphone penetration (210.77 million users, 2021) and substantial online gaming engagement, with 26% of gamers aged 18–24 and 20% aged 25–34. Given alarming gaming disorder prevalence (IGD: 14.6% males, 6.2% females; GD: 7.2% males, 2.8% females) and limited research on productivity impacts in urban Indonesia, this study investigates online game addiction's effect on work productivity among young adults in South Jakarta. Methods: A cross-sectional correlational design recruited 95 participants via purposive sampling (aged 18–26, South Jakarta residents, >3 hours/day non-professional gaming). Data collection utilized the validated Indonesian Online Game Addiction Questionnaire (7-item, Cronbach’s α=0.73) and Individual Work Performance Questionnaire (18-item, Cronbach’s α=0.814–0.871). Normality was confirmed with Kolmogorov-Smirnov testing; SPSS v.28 facilitated Pearson correlation and linear regression analyses. Results: Participants were predominantly male (64.21%), high school-educated (72.63%), and private sector employees (61.05%). Key findings revealed: a significant weak negative correlation between online game addiction and work productivity (r = -0.291, p = 0.04); a strong positive correlation between addiction and gaming duration (r = 0.486, p < 0.001); no correlation between gaming duration and productivity (p = 0.312); and regression indicating addiction explains 9.7% of productivity variance (Adjusted R² = 0.088, β = -0.420, p = 0.002). Conclusion: Online game addiction significantly impairs work productivity among urban Indonesian youth, yet accounts for only 9.7% of variance—underscoring the influence of unaddressed mediators like sleep quality and motivation. Findings necessitate integrating psychiatric nursing interventions within workplace mental health frameworks.

Cite

CITATION STYLE

APA

Fahrizal, Y., & Indira, F. (2025). The Impact of Online Game Addiction on Work Productivity Among Individuals Residing in Urban Areas of Indonesia. JKG (JURNAL KEPERAWATAN GLOBAL), 1–11. https://doi.org/10.37341/jkg.v10i1.1164

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free