This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic- related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed. Introduction
CITATION STYLE
Koehler, M. J., Gao, F., & Min Noh, J. (2008). Comparing Role-playing Activities in Second Life and Face-to-Face Environments. Journal of Interactive Learning Research, 1–32. Retrieved from https://www.msu.edu/~gaofei1/research/08slpaper.pdf
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