CHANCEPROBCUT: Forward pruning in chance nodes

8Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This article describes a new, game-independent forward-pruning technique for EXPECTIMAX, called CHANCEPROBCUT. It is the first technique to forward prune in chance nodes. Based on the strong correlation between evaluations obtained from searches at different depths, the technique prunes chance events if the result of the chance node is likely to fall outside the search window. In this article, CHANCEPROBCUT is tested in two games, i.e., Stratego and Dice. Experiments reveal that the technique is able to reduce the search tree significantly without a loss of move quality. Moreover, in both games there is also an increase of playing performance. ©2009 IEEE.

Cite

CITATION STYLE

APA

Schadd, M. P. D., Winands, M. H. M., & Uiterwijk, J. W. H. M. (2009). CHANCEPROBCUT: Forward pruning in chance nodes. In CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games (pp. 178–185). https://doi.org/10.1109/CIG.2009.5286476

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free