Development and Implementation of Interactive e-Module using Microsoft Sway to Improve Disaster Literacy Skills

  • Platini L
  • Abdurrahman A
  • Lengkana D
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Abstract

Disaster literacy needs to be introduced to provide understanding to students and minimize disaster risk. The purpose of this study was to determine the use of an interactive e-module based on Microsoft Sway which is valid and effective in increasing students' literacy. The design of this study uses a 4D (four-D) Research dan Development (R&D) model. The research sample consisted of control and experimental classes with instruments in the form of test instruments, questionnaires, and interviews. Data analysis was based on n-gain data, effect size, and descriptive percentages of teacher and student responses. The percentages of construct, content, and language validation obtained were 84.68%,80.58%, and 86% respectively, with all valid criteria. The study findings indicate that the use of an interactive e-module based on Microsoft Sway is valid and highly effective in improving students' disaster literacy skills. Keywords: Interactive e-module, disaster literacy skills, disaster literacy, Microsoft Sway. Abstrak: Literasi bencana perlu diperkenalkan untuk memberikan pemahaman kepada siswa dan meminimalisir risiko bencana. Tujuan penelitian ini untuk mengetahui penggunaan e-modul interaktif berbasis Microsoft Sway yang valid dan memiliki efektivitas untuk meningkatkan literasi kebencanaan siswa. Desain penelitian ini menggunakan desain Riset and Development (R & D) model 4D (four-D). Sampel penelitian terdiri dari kelas kontrol dan eksperimen dengan istrumen berupa instrumen tes, angket dan wawancara. Analisis data berdasarkan data n-gain, effect size dan persentase deskriptif tanggapan guru dan siswa. Persentase validasi konstruk, isi dan bahasa yang diperoleh secara berturut-turut adalah 84.68%, 80,58% and 86% dengan kriteria seluruhnya valid. Berdasarkan hasil pre-test and post-test didapatkan N-gain 0,66 dengan kriteria sedang untuk meningkatkan literasi kebencanaan siswa. Temuan penelitian menunjukkan bahwa penggunaan e-modul interaktif berbasis Microsoft Sway valid dan memiliki efektivitas tinggi untuk meningkatkan kemampuan literasi kebencanaan siswa Kata kunci: e-modul interaktif, keterampilan literasi kebencanaan, literasi kebencanaan, Microsoft Sway.

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APA

Platini, L. T., Abdurrahman, A., & Lengkana, D. (2022). Development and Implementation of Interactive e-Module using Microsoft Sway to Improve Disaster Literacy Skills. Jurnal Pendidikan MIPA, 23(3), 854–871. https://doi.org/10.23960/jpmipa/v23i2.pp854-871

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