A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform

8Citations
Citations of this article
46Readers
Mendeley users who have this article in their library.

Abstract

Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience with an enormous variety of needs. Despite the huge number of MOOC users, it is unlikely to find solutions that allow them to pursue their individual goals. To overcome this issue, we have developed a first prototype of the Stimulated Planning (SP) game element, inspired by the implementation intention theory and by our experience with strategy games. In this study, the SP prototype is presented and its performance assessed via a new combination of three methodologies: usability test, eye tracking and the retrospective think-aloud technique. The results are promising and contribute to the field of gamification of MOOC at three levels: at conceptual level, by introducing and interpreting a new theory for gamification design; at design level, by demonstrating that is possible to design advanced gamification for MOOCs; and at assessment level, by applying a new methodology for MOOC gamification design assessment.

Cite

CITATION STYLE

APA

Antonaci, A., Klemke, R., Dirkx, K., & Specht, M. (2019). A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform. International Journal of Serious Games, 6(1), 49–70. https://doi.org/10.17083/ijsg.v6i1.239

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free