Genetic Algorithm (GA)-Based NPC Making

  • Khan U
  • Okada Y
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Abstract

Using genetic algorithm for creating non-playable characters is the process of creating similar-looking characters from a wide variety of parent characters. After the production of subsequent populations, the characters that exhibit the best traits are chosen as the final selection.

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Khan, U. A., & Okada, Y. (2015). Genetic Algorithm (GA)-Based NPC Making. In Encyclopedia of Computer Graphics and Games (pp. 1–7). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_33-1

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