Using genetic algorithm for creating non-playable characters is the process of creating similar-looking characters from a wide variety of parent characters. After the production of subsequent populations, the characters that exhibit the best traits are chosen as the final selection.
CITATION STYLE
Khan, U. A., & Okada, Y. (2015). Genetic Algorithm (GA)-Based NPC Making. In Encyclopedia of Computer Graphics and Games (pp. 1–7). Springer International Publishing. https://doi.org/10.1007/978-3-319-08234-9_33-1
Mendeley helps you to discover research relevant for your work.