In this paper we describe an emotional- behavioural architecture. The emotional engine is a higher layer than the behaviour system, and it can alter behaviour patterns, the engine is designed to simulate Emotionally-Intelligent Agents in a Virtual Environment, where each agent senses its own emotions, and other creature emotions through a virtual smell sensor; senses obstacles and other moving creatures in the environment and reacts to them. The architecture consists of an emotion engine, behaviour synthesis system, a motor layer and a library of sensors.
CITATION STYLE
Delgado-Mata, C., & Aylett, R. (2001). Communicating emotion in virtual environments through artificial scents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2190, pp. 36–46). Springer Verlag. https://doi.org/10.1007/3-540-44812-8_4
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