Educator-learner interaction has been a key factor in the advantage traditional learning environments have had over electronic ones. This chapter explores four projects that have challenged this premise. The Young Enterprise Project showed that computers can play an important part of youth entrepreneurship, and subsequently the Emotivate Project showed how they can be an essential part of blending electronic learning with community activism and arts. The Digital Classroom of Tomorrow Project showed that it is possible to use eTwinning of the schools through networked learning. Finally, the Free Digital Project is discussed, which is an initiative that brought all the other projects together to show how through the Cloud young and disabled people can become Internet entrepreneurs.
CITATION STYLE
Bishop, J. (2017). The Role of Data in the Evaluation of Networked Learning Effectiveness: An Auto-Ethnographic Evaluation of Four Experiential Learning Projects. In Data Analytics in Digital Humanities (pp. 135–157). Springer International Publishing. https://doi.org/10.1007/978-3-319-54499-1_6
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