Abstract
ClimarisQ is both a web and mobile game developed by the Institut Pierre-Simon Laplace to support climate change communication through interactive decision-making. This paper presents an exploratory evaluation of the game based on a post-play questionnaire completed by 77 users. Respondents rated ClimarisQ positively in terms of usability and scientific credibility. Self-reported outcomes indicate that the game supported reflection on the complexity, trade-offs, and uncertainty of climate-related decision-making, rather than the acquisition of factual knowledge, particularly among users with prior expertise. The respondent group was predominantly composed of educated and climate-aware adults, which limits generalization to other audiences. Beyond the questionnaire, the game has been tested in dozens of facilitated sessions with thousands of non-specialist participants, with consistently positive feedback. These results suggest that ClimarisQ can function as a complementary tool for climate education and outreach, especially when used in facilitated settings that encourage discussion and interpretation.
Cite
CITATION STYLE
Faranda, D., Taligrot, L., Yiou, P., & Caud, N. (2026). ClimarisQ: What can we learn from playing a game for climate education? Geoscience Communication, 9(1), 115–125. https://doi.org/10.5194/gc-9-115-2026
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.