Authoring interactive VR narratives on baba yaga and bonfire

4Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Virtual Reality (VR) is a transformative medium for storytelling where we can place you, the audience, directly inside the story and make you matter. We do this by giving you a role to play and empowering you to interact and build relationships with characters in the story. We present our experiments and learning in authoring interactive VR narratives across our two most recent projects: Baba Yaga and Bonfire. We showcase our Storyteller toolset for creating non-linear stories where interactivity is immersive. We then provide insights into creating emotive characters with the same quality character performances as in our hand-crafted linear animations.

Cite

CITATION STYLE

APA

Cutler, L., Tucker, A., Schiewe, R., Fischer, J., Dirksen, N., & Darnell, E. (2020). Authoring interactive VR narratives on baba yaga and bonfire. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks, SIGGRAPH 2020. Association for Computing Machinery. https://doi.org/10.1145/3388767.3407319

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free