In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used.
CITATION STYLE
Navarro, A., Vicente, J., & Rios, O. (2012). Open Source 3D Game Engines for Serious Games Modeling. In Modeling and Simulation in Engineering. InTech. https://doi.org/10.5772/29744
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