If not now, where? Time and space equivalency in strategy games

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Abstract

Spatiotemporal reasoning is a fundamental contributor to effective problem solving. In an effort to design better problemsolving agents, we examined and evaluated the strategies that humans use to solve Tower Defense puzzles, a complex and popular class of real-time strategy games. A consistent and unexpected finding was that humans frequently treated time and space as equivalent. Players stated temporal goals but solved spatial problems. An analysis of human data and computer simulations showed that re-representing temporal problems as spatial problems was beneficial, but treating the two separately can lead to higher scores. The work presented here holds several possibilities for level designers and others who design and analyze maps and spatial arrangements for domains requiring strategic reasoning. Copyright © 2012, Association for the Advancement of Artificial Intelligence.

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Wetzel, B., Anderson, K., Gini, M., & Koutstaal, W. (2012). If not now, where? Time and space equivalency in strategy games. In Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 (pp. 81–86). https://doi.org/10.1609/aiide.v8i1.12506

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