Abstract
The research paper exemplifies a design-research experiment conducted by the Hyperbody research group (HRG), TU Delft, Faculty of Architecture under the supervision of the Author and Prof. Kas Oosterhuis (director HRG and ONL). The research work, specifically aimed at developing a real-time interactive spatial prototype, fostering multiple usability of space: 'The Muscle Re-configured'. The ensuing Muscle Reconfigured project is essentially an architectural design research undertaking manoeuvring on the precincts of augmented and virtual reality, exemplifying a fusion between the material and the digital counterpart of the architectural domain. This fusion is attained through harnessing a synergistic merger between the fields of ambient intelligence, control systems, ubiquitous computing, architectural design, pneumatic systems and computation (realtime game design techniques). The prototype is visualized as a complex adaptive system, continually engaged in activities of data-exchange and optimal augmentation of its (system's) components in accordance with contextual variations.
Cite
CITATION STYLE
Biloria, N., & Oosterhuis, K. (2005). Envisioning the responsive milieu: An investigation into aspects of ambient intelligence, human machine symbiosis and ubiquitous computing for developing a generic real-time interactive spatial prototype. In CAADRIA 2005 - The Association for Computer-Aided Architectural Design Research in Asia: Digital Opportunities (pp. 421–432). https://doi.org/10.52842/conf.caadria.2005.421
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