Abstract
This study aims to describe the impact of students' habits of playing online games on social care in grade 5 at SD Negeri Nglames 01, Madiun Regency. This research uses a qualitative approach with a type of case study. Sources of data used in this study are primary data sources and secondary data sources, while the data collection techniques are observation, interviews and documentation. The validation used to test the truth is the triangulation of research sources. Data analysis used the interactive model of Miles and Huberman. From the research that has been done, it shows that as many as 83% of students play online games with a play duration of more than 5 hours in one day, 17% of other students play online games with a playing duration of 4 to 5 hours in one day. The habits of students playing online games are influenced by friends, family activities and concerns, the environment they live in. Another negative impact due to the habit of playing online games affects sleep quality, diet, and some children imitate the style of play played and practiced with their peers in real life. The positive impact due to the habit of playing online games is to increase the vocabulary of foreign languages, namely English. The negative impact is more dominant due to the habit of playing online games.
Cite
CITATION STYLE
Hanif, M., Chasanatun, F., & Rifa’i, A. (2021). The impact of students’ online-games playing on social awareness (case study of 5th graders in Nglames, Madiun). In IOP Conference Series: Earth and Environmental Science (Vol. 747). IOP Publishing Ltd. https://doi.org/10.1088/1755-1315/747/1/012091
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