This workshop uses a combination of short lecture and hands on practice to introduce digital storytelling and computer game design and the multitude of skills needed to successfully design digital stories and computer games. Working examples are taken from two current projects at Indiana University: Lost Highways and Rock- Paper-Scissors in Lizard Land.
CITATION STYLE
Gillespie, T. (1997). Digital storytelling and computer game design. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 22-27-March-1997, pp. 148–149). Association for Computing Machinery. https://doi.org/10.1145/1120212.1120316
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