A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU

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Abstract

We present a GPU-based hybrid model for crowd simulations. The model uses reinforcement learning to guide groups of pedestrians towards a goal while adapting to environmental dynamics, and a cellular automaton to describe individual pedestrians’ interactions. In contrast to traditional multi-agent reinforcement learning methods, our model encodes the learned navigation policy into a navigation map, which is used by the cellular automaton’s update rule to calculate the next simulation step. As a result, reinforcement learning is independent of the number of agents, allowing the simulation of large crowds. Implementation of this model on the GPU allows interactive simulations of several hundreds of pedestrians.

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Ruiz, S., & Hernández, B. (2019). A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU. In Communications in Computer and Information Science (Vol. 979, pp. 59–74). Springer Verlag. https://doi.org/10.1007/978-3-030-16205-4_5

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