A Novel Game-Based Approach for Computer Networks

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Abstract

Teaching consists of Ideation, Perception, Inception, and Reproduction. A teacher's job is challenging to sustain and maintain all the above characteristics in the classroom. The vital role of a teacher in the classroom pertains to gaining the student's attention. In this gesture, the Active Learning classroom plays a predominant role in understanding a student's empathy. This paper uses a novel game-based learning-by-doing approach to imbibe the concept of the OSI model with the RRR game. The game named RRR represents Ride, Route, and Retract. The learning model applies to a representation of 3I's Tautology. The Outcome of this experiment is a representation to visualize the context and annotate the content. The pedagogy represented in this game aims to meet the learning objectives and outcomes of the specific topic that aims to meet Outcome-based Education.

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Rithvik, M., Narasimha Raju, K., & Ajay Ram, B. (2022). A Novel Game-Based Approach for Computer Networks. Journal of Engineering Education Transformations, 36(Special Issue 2), 313–318. https://doi.org/10.16920/jeet/2023/v36is2/23046

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