We address the challenges of evaluating the fidelity of AI agents that are attempting to produce human-like behaviors in games. To create a believable and engaging game play experience, designers must ensure that their non-player characters (NPCs) behave in a human-like manner. Today, with the wide popularity of massively-multi-player online games, this goal may seem less important. However, if we can reliably produce human-like NPCs, this can open up an entirely new genre of game play. In this paper, we focus on emulating human behaviors in strategic game settings, and focus on a Social Ultimatum Game as the testbed for developing and evaluating a set of metrics for comparing various autonomous agents to human behavior collected from live experiments. Copyright © 2011, Association for the Advancement of Artificial.
CITATION STYLE
Chang, Y. H., Maheswaran, R., Levinboim, T., & Rajan, V. (2011). Learning and evaluating human-like NPC behaviors in dynamic games. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 8–13). https://doi.org/10.1609/aiide.v7i1.12439
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