This panel will look at how stories can be used in the design of interactive systems from two perspectives: stories that exist as the content or organizing theme within a system, and stories told around the people, settings, and activities in which an interactive system is used. Although these uses are different, they involve common themes and the use of similar tools. Examples from actual engagements using story-based design techniques suggest that the same elements that contribute to a compelling story, movie, or novel are important for a successful and compelling product or offering. Participants will discuss their use of stories, drawing from specific projects and engagements in which stories, storyboards, and other narrative techniques have played a role.
CITATION STYLE
Gruen, D. (2000). Stories and storytelling in the design of interactive systems. Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS, 446–447. https://doi.org/10.1145/347642.347809
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