Abstract
The library is an important institution throughout society. Library roles change over time, from the custodian of records to addressing information needs of the society in the digital age of the Internet. Tech companies around the world are start investing in the next version of the Internet called the Metaverse. The key elements of Metaverse are Virtual Reality, Augmented Reality, Real-Time, and Immersive experience in the common cyberspace. The Metaverse is not fully existed yet. It is predicted that it will change business disruptively. This paper discusses the roles of the library may play in the Metaverse. Keywords: Metaverse, Virtual Reality, Augmented Reality, Roles of the library, Information Science, Information Management eISSN: 2398-4287 © 2022. The Authors. Published for AMER ABRA cE-Bs by E-International Publishing House, Ltd., UK. This is an open-access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer-review under the responsibility of AMER (Association of Malaysian Environment-Behavior Researchers), ABRA (Association of Behavioral Researchers on Asians), and cE-Bs (Centre for Environment-Behavior Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.
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CITATION STYLE
Abu Bakar, A., Hussin, N., Angchun, P., & Seman, M. R. (2022). Roles of Library in the Metaverse. Environment-Behaviour Proceedings Journal, 7(SI10), 269–273. https://doi.org/10.21834/ebpj.v7isi10.4132
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