The Effects of the Use of Serious Game in Eco-Driving Training

  • Hrimech H
  • Beloufa S
  • Merienne F
  • et al.
N/ACitations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while hav- ing fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice messages, etc.). The results demonstrate that the serious game influences positively the behavior of inexperienced drivers in ecological driving, leading to a significant reduction (up to 10%) of their CO2 emission. This work brings also some guidelines for the design process. The experiences lead to a determination of the best eco-driving rules allowing a significant reduction of CO2 emission.

Cite

CITATION STYLE

APA

Hrimech, H., Beloufa, S., Merienne, F., Boucheix, J. M., Cauchard, F., Vedrenne, J., & Kemey, A. (2016). The Effects of the Use of Serious Game in Eco-Driving Training. Frontiers in ICT, 3. https://doi.org/10.3389/fict.2016.00022

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free