While most current educational simulation games provide learners with gameplay experience, there is often a lack of focus on ensuring that desired content knowledge is learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating desired learning outcomes. We argue that to help students achieve higher learning performance, targeted content knowledge should be a specific focus in educational games. Thus, the present study explores the effects and usage of providing targeted content scaffolds in various ways as a step to understanding optimal placement and tasks for such scaffolds within games. Results suggest that providing targeted content scaffolds in educational simulation games helps students achieve higher learning performance, and that students should read the content scaffolds both before and during gameplay. © 2011 Springer-Verlag.
CITATION STYLE
Tsai, F. H., Kinzer, C., Hung, K. H., Chen, C. L. A., & Hsu, I. Y. (2011). The importance and use of targeted content knowledge in educational simulation games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 245–247). https://doi.org/10.1007/978-3-642-23456-9_47
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