This article presents the historical and contemporary relationship that cinema and urban-architectural space have developed. Its purpose is to show the reciprocal influence between objective and virtual reality projected in science fiction films like Blade Runner, by director Ridley Scott (1982), and Ready Player One, by Steven Spielberg (2011), regarding the current perception of architectural space. The idea behind establishing the relationship between these films is highlighting the prospective used by their directors around user-architecture interaction and technology. Some of the literary and cinematographic works that address the topic of postmodern cities and the cities of the future are cited as background, either from a Utopian vision or from the perspective of a dystopia. Methodologically, a critical review of both films was carried out based on an analysis layout on the conception of architecture through its scenography or staging (Zavala, 2003), as well as the similarity with the way in which we currently travel through the architectural space with the use of mixed reality technology. In this way, the results show how mixed reality (physical and virtual) influences the perception and behavior of users within physical spaces. The conclusion expresses the inescapable presence of mixed reality in spaces as complex as those of cinema and architecture.
CITATION STYLE
Palomo-Beltrán, C., & Reséndiz-Vázquez, A. (2022). El espacio entre la pantalla y la Arquitectura. Arquitecturas Del Sur, 40(61), 70–85. https://doi.org/10.22320/07196466.2022.40.061.05
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