Abstract
This paper presents the second phase of an NSF-sponsored research project in classroom innovation using augmented reality (AR) to enhance STEM education developed at the University of Arkansas. The discussion centers on the design and development of AR technology and its application for use by engineering and architecture students in understanding complex data in sustainability. Exposing students to advances in digital modeling, data visualization and performative software prepares them for new pathways of decision-making in the AEC professions. Recent research shows technology mediated learning environments (interacting with computer-based tools) enhance learning. Augmented reality (AR) or the ability to augment the real-world environment with computer-generated information brings a new dimension to learning and design using multiple data streams. Our research addresses first, the opportunities and obstacles presented by AR design development and application in the classroom, and second, the effectiveness of AR in achieving a better understanding of sustainability as a course topic. We also assessed the role of AR in improving learning outcomes specific to sustainability in the built environment though interdisciplinary collaboration between students from architecture and civil and mechanical engineering.
Cite
CITATION STYLE
Messadi, T. … Cole, K. (2019). Augmented Reality as Cyber-Innovation in STEM Education. Journal of Advances in Education Research, 4(2). https://doi.org/10.22606/jaer.2019.42002
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