UTILIZAÇÃO DO NINTENDO Wii® COMO RECURSO TERAPÊUTICO NO TRATAMENTO DA PARALISIA CEREBRAL: UMA REVISÃO INTEGRATIVA

  • Segala M
  • Oliveira G
  • Braz M
N/ACitations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Background – this study seeks scientific evidences on the effects of Virtual Reality through Nintendo Wii, as a therapeutic recourse for the treatment of Cerebral Palsy by a integrative review. Methods –survey at Medline, SciELO, LILACS and IBECS, using the keywords “video games” and “cerebral palsy”. The inclusion criteria were: complete articles, which addressed the Nintendi Wii as the treatment, in english, portuguese or spanish. Results – Only 3 complete articles satisfied all the inclusion and exclusion criteria and among them, 1 article was from IBECS and 2 were from Medline. Conclusion – the present study found scientific evidences on the effects of Virtual Reality through Nintendo Wii, as a therapeutic recourse for Cerebral Palsy treatment. Thus, it can be used in conjunction with conventional treatment, ensuring better results in rehabilitation.Descriptors: Keywords: videogames, Cerebral palsy.

Cite

CITATION STYLE

APA

Segala, M., Oliveira, G. D. C., & Braz, M. M. (2014). UTILIZAÇÃO DO NINTENDO Wii® COMO RECURSO TERAPÊUTICO NO TRATAMENTO DA PARALISIA CEREBRAL: UMA REVISÃO INTEGRATIVA. Saúde (Santa Maria), 40(1). https://doi.org/10.5902/223658348261

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free