Abstract
Disaster response works usually contain many problems, which need to be solved immediately. Most of such problems are consisted ethical matters. Therefore, it is essential for disaster responders having an awareness of ethical consideration to make decision accurately. To address such requirement, we designed a training game environment named MAGNITUDE. The game was proposed to improve non-technical skills, i.e. ethical decision-making. MAGNITUDE combined two types of game genre, simulation and role-playing game (RPG). By implementing simulation genre, it is expected to provide realistic-situation like disaster response. Whereas, by adopting RPG genre, we presume that MAGNITUDE encouraged a player to increase the level of his/her non-technical skill from a novice to an expert. In this paper, we explain the RPG pattern, which yields the ethical gameplay implemented in MAGNITUDE game.
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CITATION STYLE
Wahyudin, D., & Hasegawa, S. (2014). An RPG pattern for ethical gameplay in MAGNITUDE. In Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014 (pp. 618–623). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2014.713
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