A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence

3Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.

Abstract

In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

Cite

CITATION STYLE

APA

Hou, Z. D., Kim, K. H., Zhang, G. H., & Li, P. H. (2023). A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence. Journal of Information and Communication Convergence Engineering, 21(2), 152–158. https://doi.org/10.56977/jicce.2023.21.2.152

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free