PENERAPAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN TUMBUHAN BUNGA LANGKA DI LINDUNGI

  • Wardani K
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Abstract

Indonesia with a unique and interesting geographical location, which has the characteristics of a rich biodiversity of Flora and Fauna. Biodiversity is rare rare flower plants (Endemic Flora) that are hunting and illegal trade are some of the factors that make biodiversity threatened. The birth of increased risk and approaching biological resources, it is true that the rare status of a species. This research is a provision for the application of Augmented Reality AR Flora Endemic results that hope to be able to know the endemic flora of grade 4 students at SDN 03 Sidodadi. App app app app app using Unity 3D and Vuforia SDK which on android device device. This application is developed by Multimedia Development Life Cycle (MDLC) method with stages, concepts, designs, material obtaining, assembly, testing, and distribution. Iso 25010 test results of Augmented Reality AR Flora Endemic number application results from each of the indocylized criteria are: Functional Conformity criteria value of 100%, Operability criteria value of 92%, transferability criteria value value of 100%, so it can be concluded that the value of value resulting from the ability of good ability scale "Excellent" and value value for class at 4 SDN 03 Sidodadi.

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APA

Wardani, K. N. Y. (2022). PENERAPAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN TUMBUHAN BUNGA LANGKA DI LINDUNGI. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 2(4), 473–490. https://doi.org/10.33365/jatika.v2i4.1605

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