Combining computer-based training, virtual, or augmented reality with peer teaching in medical and bio-technological education

2Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The Interdisciplinary Biomedical Education and Research Center (BioMed) at our university offers a modern approach to biomedical education that addresses the challenge of understanding complex medical fundamentals and devices and their application in a clinical setting. This is especially relevant for our students of biomedical engineering, biotechnology, or bioengineering. The concept combines real medical devices with advanced simulation technologies and realistic training through computer-based training (CBT), virtual reality (VR), and augmented reality (AR). Peer teaching, small group activities, and tangible CBT are also incorporated into the hands-on approach, along with a focus on training with current and future technologies to prepare the students for the medical research/-engineering industry. Students responded overwhelmingly positively to the first peer-taught course that utilized VR and AR e-learning experiences, resulting also in improved exam results. This article provides an overview of the concepts used and their implementation in the biomedical engineering curriculum at our university.

Cite

CITATION STYLE

APA

Hanshans, C., & Faust, M. M. R. (2023). Combining computer-based training, virtual, or augmented reality with peer teaching in medical and bio-technological education. In International Conference on Higher Education Advances (pp. 279–286). Universidad Politecnica de Valencia. https://doi.org/10.4995/HEAd23.2023.16373

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free