Abstract
The Interdisciplinary Biomedical Education and Research Center (BioMed) at our university offers a modern approach to biomedical education that addresses the challenge of understanding complex medical fundamentals and devices and their application in a clinical setting. This is especially relevant for our students of biomedical engineering, biotechnology, or bioengineering. The concept combines real medical devices with advanced simulation technologies and realistic training through computer-based training (CBT), virtual reality (VR), and augmented reality (AR). Peer teaching, small group activities, and tangible CBT are also incorporated into the hands-on approach, along with a focus on training with current and future technologies to prepare the students for the medical research/-engineering industry. Students responded overwhelmingly positively to the first peer-taught course that utilized VR and AR e-learning experiences, resulting also in improved exam results. This article provides an overview of the concepts used and their implementation in the biomedical engineering curriculum at our university.
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CITATION STYLE
Hanshans, C., & Faust, M. M. R. (2023). Combining computer-based training, virtual, or augmented reality with peer teaching in medical and bio-technological education. In International Conference on Higher Education Advances (pp. 279–286). Universidad Politecnica de Valencia. https://doi.org/10.4995/HEAd23.2023.16373
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