The ongoing increment in PC utilization in prescription and recovery has changed the manner in which medicinal services is conveyed. Computer generated Reality innovation gives explicit boosts that can be utilized in evacuating diversions and giving situations that stand out enough to be noticed and expanding their capacity to think. What’s more, Virtual Reality innovation can hold a patient’s consideration for a more extended timeframe than different strategies can, in light of the fact that VR is vivid, intelligent and imaginal. In light of these perspectives, we created Attention Enhancement System (AES) utilizing Virtual Reality innovation and EEG biofeedback for evaluating furthermore, regarding ADHD youngsters just as expanding the capacity to focus of kids who have consideration trouble.
CITATION STYLE
Vasuki, R., Kishore Kanna, R., Manoj Prasath, T., & Geetha, S. (2019). Researchon consideration enhancement system utilizing virtual reality and EEG biofeedback. International Journal of Recent Technology and Engineering, 8(2 Special Issue 8), 1719–1722. https://doi.org/10.35940/ijrte.B1141.0882S819
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