Abstract
Architects face a significant lack of computer tools that truly support them in the early, conceptual stages of design. In this paper, we take a look at the reasons for that and propose some solutions. We introduce new human-machine interaction methods that do differ from construction based approaches. We define new spatial interface paradigms as well as new objects and their behavior. Finally we present their implementation in »Sculptor«-a modeling prototype to enable designing in space with space. Figure1. Interactive Sculptor model (R. Probst, phaseX)
Cite
CITATION STYLE
Kurmann, D. (2022). Sculptor - How to Design Space? In Proceedings of the 3th Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) (pp. 317–326). CAADRIA. https://doi.org/10.52842/conf.caadria.1998.317
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.