Monocular texture segmentation and proto-rivalry

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When the right eye's target is the left eye's distracter and vice versa, orientation-defined search is impossible unless, as we show here, the elements are close together. More than 1 s was required to find inverse-cyclopean texture boundaries when elements were arranged on a 16 x 16 grid. Less than 250 ms was required for a 24 x 24 grid covering the same area. The conventional view is that binocular rivalry requires at least 200 ms to develop, but our results suggest a more rapid access to monocular signals. We call this rapid form of access "proto-rivalry". © 2005 Elsevier Ltd. All rights reserved.

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Solomon, J. A., John, A., & Morgan, M. J. (2006). Monocular texture segmentation and proto-rivalry. Vision Research, 46(8–9), 1488–1492.

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