Remote experiments and online games: How to merge them?

9Citations
Citations of this article
22Readers
Mendeley users who have this article in their library.

Abstract

Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions. ? 2011 IEEE.

Cite

CITATION STYLE

APA

Dziabenko, O., & Garcia-Zubia, J. (2011). Remote experiments and online games: How to merge them? In 2011 IEEE Global Engineering Education Conference, EDUCON 2011 (pp. 1102–1107). https://doi.org/10.1109/EDUCON.2011.5773285

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free