A game with multiple equilibria and incomplete information, which allows for reputation building, is repeated infinitely many times. Increasing differences in patience contribute to a greater likelihood of cooperation. As one player becomes sufficiently more patient than the other player, both players benefit, and both players' risk limits, and the conflict between the players, decrease.
Kjell, H. (2007). Reputation, incomplete information, and differences in patience in repeated games with multiple equilibria. Economics Letters, 97(2), 138–144. Retrieved from http://www.sciencedirect.com/science/article/pii/S0165176507000717