Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change

  • Riva G
  • Mantovani F
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Abstract

Virtual Reality (VR) has been usually described as a collection of technological devices: a computer capable of interactive 3D visualization, a head-mounted display and data gloves equipped with one or more position trackers [1]. The trackers sense the position and orientation of the user and report that information to the computer which updates the images for display in real time. However,

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Riva, G., & Mantovani, F. (2012). Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change. In Virtual Reality in Psychological, Medical and Pedagogical Applications. InTech. https://doi.org/10.5772/46411

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