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Enric Serradell-Lopez
Call for papers for “RIO Journal” Special Issue: “Gamification and Simulation in the learning process”

Contemporary education involves a shift towards a paradigm focused on students, learning and competences (Brand-Gruwel, Wopereis & Vermetten, 2005). In today's globalized environment, the educational context needs to add methodologies and tools to obtain high-performance capabilities. In the specific context of Europe, The European Higher Education Area (EHEA) places the concept of competence as the main element in the learning process, and students as the centre of the educational model (Benito, 2009; Corpas, Bautista, Castillo, Toledo & Seghiri, 2007).

The European Commission has expressed great concern for the gap between employers' skills demands and the skills possessed by workers. A European initiative called ‘New Skills for New Jobs’ aims to help the EU and its Member States find out what jobs will be in demand in the future while ensuring that education and training systems can meet the economy’s needs (ILO, 2013). Transversal key competencies are demanded, such as problem-solving and analytical skills, self-management and communication skills, linguistic skills, and more generally, "non-routine skills" (European Commission, 2008).

The competence-based learning model requires new and valuable learning tools to allow students to develop these skills and become active constructors of knowledge rather than just passive receivers of content.
Business simulations and games provide a useful setting for students to acquire professional skills, which are much harder to acquire through traditional theory-basedlearning methods. However, the final outcome of this useful setting is not still clear in terms of the student learning, with much more evidence needed to support the real benefits of business games (Azriel, Erthal & Starr, 2005; Feinstein & Cannon, 2002; Siddiqui, Khan & Akhtar, 2008).

For this special edition (December 2016) we invite submissions of papers on “Gamification and simulation in the learning process” including the following topics:
 Serious games
 Assessment in games-based learning
 Use of mobile games for learning
 Location-based technology for game-based learning
 Business simulation for learning
 Innovative games and tools for learning
 Social and collaborative aspects of games-based learning
 Competence-based learning with games and simulations
 Cross-cultural comparison in games and simulation based learning
 Participants’ perceptions using simulations and games

Information about online submission of manuscript and formatting requirements can be found here.
Articles submitted to the Editorial Committee must not have been previously published and may not be simultaneously under consideration at other academic journals.

Submission details
Extended abstract submission: January 31, 2016
Full paper submission: April 30, 2016
Final version of articles. June 30, 2016

This Special Issue will be published in December 2016
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Enric Serradell-Lopez
Hi gamification fans,

Call for papers for “RIO Journal” Special Issue: “Gamification and Simulation in the learning process”
Journal indexed in LATINDEX,DIALNET, DOAJ, IBSS, EBSCOHost, ULRICH'S Periodical Directory, e-Revistas and ERIH PLUS

https://drive.google.com/a/uoc.edu/file/d/0B_cxJlCTGm8Ea0pCbG1kbjkyN2s/view?usp=sharing

Submission details

Extended abstract submission: January 31, 2016
Full paper submission: April 30, 2016 Final version of articles. June 30, 2016
This Special Issue will be published in December 2016
For further information contact: analisi.social@urv.cat
Arif Oksal
Hi Gamification Enthusiasts and Experts,

i would like to invite you to participate in this important survey which explores ways of enhancing the Design Process of Gamification. Your precious thoughts and opinions will foster the corresponding masterthesis and bring Gamification Design a step further. This survey should only take 4-5 minutes to complete and is available until 21th June 2015. Please, feel free to share this survey with your fellow gamification enthusiasts in your social networks.

Thank you very much!

Please use the following link to start the survey: https://docs.google.com/forms/d/1k3_ejlE4RqV3_7umlYHGOGv21pQEHDpfpPtJW79yg90/viewform?usp=send_form

Best regards
Arif Oksal
kevi werbach
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yang chen
Hi Gamification Designer friends,

My name is Yang Chen and I’m a doctoral student at Purdue University in West Lafayette, Indiana. I’m conducting a study that explores the design process that experienced gamification designers apply as they design gamification products.

The study will invite experienced gamification designers from multiple design organizations to participate. Each participant will be asked to complete an email interview and the interview data will be collected and analyzed. Following the interview, participants will be asked to complete three short online surveys. Participants will be emailed a copy of the research report, gain insight into the thinking of their colleagues, and help novice designers create more effective gamification products. The study may require a total up to 2 hours of participation time between the months of February and May, 2015.

There are a few qualifying criteria to participate in the study:
1. Have 1 or more years of professional experience as an gamification designer.
2. Working currently in the gamification design/Human-Computer Interactive Design field.
3. Designed or participated in the design of at least two gamification products.
4. Earned an undergraduate degree

If you meet these criteria and are willing to participate, please contact me before February the 27th, Email : yang484@purdue.edu, to get more information about this study for participating and I am glad to answer any questions you may have.

If you would like to forward this email to some other people who might be qualified with the above criteria and willing to participant, that is also very appreciated !

Thank you so much for your time and considerations. Look forward to hearing from you.

Best Regards,
--
Yang Chen
Ph. D. Student
Computer Graphic Technology Department
College of Technology
Purdue University
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Lisa Durff
Lisa Durff I posted to friends into gamification on Twitter - you probably know them all anyway.
19th February
Dennis Dijks
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Wouter Grove
INVITATION TO JOIN EXPERT PANEL FOR STUDY:

Dear fellow researcher/ learning practitioner/ gaming practitioner

I am conducting a Master’s thesis research project at the University of the Western Cape, South Africa.

I am assembling a Panel of Experts to give comment and assessment on a proposed adaptation of the European Competence Framework’s (eCF 2.0) specifically to the utilisation of Social Online Simulation Games in Leadership Development.

In my research I have identified your Mendeley group as a source of potential Expert Panel respondents and would highly appreciate your assistance with this study.

To register and complete the Round 1 Survey, please see:
http://www.seriousgaming.co.za/Research+Survey

Kind regards
Wouter Grove

About this group

Shared bibliography of the Gamification Research Network on the use of game design elements in non-game contexts.

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