Mechanisms for controlling evolution in persistent object systems

3Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Persistent programming is concerned with the creation and manipulation of data with arbitrary lifetimes. A requirement of such systems is that the data (including programs) must be capable of evolving and that evolution should be within the control of the application's programmer. This paper discusses some recent developments in persistent programming that enable controlled evolution. The areas discussed are: the use of type systems, the use of reflection and a new style of programming, only available in persistent object systems, called hyper-programming. © 1993.

Cite

CITATION STYLE

APA

Morrison, R., Connor, R., Cutts, Q., Kirby, G., & Stemple, D. (1993). Mechanisms for controlling evolution in persistent object systems. Microprocessors and Microsystems, 17(3), 173–181. https://doi.org/10.1016/0141-9331(93)90047-B

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free