David Gibson Ed.D.

Director Learning Engagement

Curtin University

City
Perth, Australia
Discipline
Education
Interests
Complex systems methods in social science research, technology: games and simulations, cognitive science-based learning theory
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  • 42 Followers

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About

Associate Professor David Gibson, Director of Learning Engagement at Curtin University in Australia, received his Ed.D. from the University of Vermont in Leadership and Policy Studies in 1999. His foundational research demonstrated the feasibility of bridging from qualitative information to quantifiable dynamic relationships in complex models that verify trajectories of organizational change. He provides thought leadership as a researcher, professor, learning scientist and innovator.

He is creator of simSchool, a classroom flight simulator for preparing educators, and eFolio an online performance-based assessment system, and provides vision and sponsorship for Curtin University’s Challenge, a mobile, game-based learning platform. At local governmental levels, he has worked with schools and organizations on leadership and strategic thinking, for example, mapping over one million student records onto a geographic picture of student performance and educational opportunities in ten major U.S. cities. At statewide and national levels he has contributed to public policy awareness, for example, through analysis of the ‘least restrictive environment’ placements of students in special education across the United States. In these projects, he consults with project and system leaders, formulates strategies, and helps people articulate their vision for innovation; then helps connect people with the resources needed to fulfill their aspirations.

His research has extended from learning analytics, complex systems analysis and modeling of education to application of complexity via games and simulations in teacher education, web applications and the future of learning. Dr. Gibson has also advanced the use of technology to personalize education via cognitive modeling, design and implementation. His articles and books on games and simulations in learning led to applying game-based learning principles to the design and implementation of The Global Challenge Award a cyber-infrastructure-supported global problem-solving contest for students from 100 countries while a Research Professor of Computer Science at the University of Vermont, College of Engineering and Mathematical Sciences.

Until moving to Perth, Western Australia, he resided in Stowe, Vermont where he has lived since 1979 with his wife Mary - a violinist with the Vermont Symphony – while helping to raise their children, Molly, a research neuroscientist, and Michael, a biathlete and mechanical engineer.
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Publications

  • Designing a computational model of learning

    Gibson D

    Handbook of research on effective electronic gaming in education (2009)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • The path to teacher leadership

    Sherry L, Gibson D

    Contemporary Issues in Technology and Teacher Education (2002)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Ethics and game design: Teaching values through play.

    Schrier K, Gibson D

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Design of an adaptive mobile learning system

    Park H, Baek Y, Gibson D

    Handbook of research on user interface design and evaluation for mobile technology (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • A new technology and approach for engaging self-directed K12 students in international STEM learning.

    Gibson D

    NCIIA 12th Annual (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Online recruitment and engagement of students in game and simulation-based STEM learning.

    Gibson D, Grasso S

    International Conference On The Foundations Of Digital Games (2009)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Growing towards systemic change: Developing personal learning plans at Montpelier High School

    Gibson D

    In "Dynamics of Change in high School Teaching: A study of innovation in five Vermont professional development schools" Providence, RI: The Regional Laboratory (2000)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • simSchool and the conceptual assessment framework

    Gibson D

    Games and simulations in online learning: Research & development frameworks (2006)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Learning through exploration of an online school: Characteristics of preservice teachers’ searches

    Riedel E, Gibson D

    Society for Information Technology in Teacher Education (2004)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Saving the earth on their way to college: Recruiting engineers for 2020 through global challenges.

    Gibson D, Grasso D, Grasso S

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • An enterprise simulation platform for education: Building a world game for pre-college students with Microsoft ESP

    Gibson D, Grasso S

    Innovate (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Editorial: A rationale for incorporating engineering education into the teacher education curriculum

    Bull G, Knezek G, Gibson D

    Contemporary Issues in Technology and Teacher Education (2009)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Intersections, Tensions, and Disconnections Between Designers’ Visions and Users’ Realities

    Dexter S, Gibson D, Riedel E, Scharber C

    Society for Information Technology in Teacher Education (2005)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools

    Clarke J, Bossange B, Erb C, Gibson D, Nelligan B, Spencer C et al.

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Repairing the student pipeline to computer science.

    Gibson D, Bongard J, Snapp R

    2007 Academic Games Day Conference (2007)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Self- Assembling Texts & Courses of Study

    Gibson D

    E-Learn 2001 (2001)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • New directions in e-learning: Personalization, simulation and program assessment

    Gibson D

    International Conference on Innovation in Higher Education (2003)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • The Relationship between eTIP Case Essay Scores and Relevancy Scores

    Riedel E, Gibson D, Boriah S

    eTIP Case Analysis Papers (2004)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Applying flight simulator technology to global education (ppt)

    Gibson D

    2007 Dev Con (2007)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Participatory Media in Informal Learning

    Gibson D, Alpert S, Doering A, Searson M

    Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (2009)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Assessment and digital media learning

    Gibson D

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Digital simulations for improving education: Learning through artificial teaching environments.

    Gibson D, Baek Y

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Designing games for ethics: Models, Techniques & Frameworks

    Schrier K, Gibson D

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Managing digital resources for an urban education portal

    Conceição S, Sherry L, Gibson D, Amenta-Shin G

    ED-MEDIA 2003 Association for the Advancement of Computing in Education (2003)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Measuring your needs and finding resources to match: An XML-based responsive dissemination system

    Gibson D, Knapp M

    E-Learn 2003 Association for the Advancement of Computing in Education (2003)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Make it a two-way connection: A response to "Connecting informal and formal learning experiences in the age of participatory media.

    Gibson D

    Contemporary Issues in Technology & Teacher Education (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Complexity theory as a leadership framework

    Gibson D

    Montpelier, VT: VISMT Available: http://wwwvismtorg/pub/ComplexityandLeadershippdf (2000)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects

    Bean S, Talaiver M, Gibson D, Minogue J, Tagliarini G, Michaelson K

    Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Games and Simulations in Online STEM Learning

    Gibson D, Grasso S, O'Rourke S

    ITEST Annual Summit (2007)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • The impact of national standards and statewide assessments on curriculum: A proposed mechanism for subsystem dynamics within the National Science Foundation "driver 1"

    Gibson D

    Montpelier, VT: VISMT Available: http://wwwvismtorg/pub/ImpactofNationalStandardspdf (2000)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Effects of simClass

    Kim B, Gibson D, Baek Y

    simZine (2008)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Reflections on visual representation

    Gibson D, Clarke J

    Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools. (2000)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Being there: Living in an image of life. A review of "Living virtually: Researching new worlds" edited by D. Heider.

    Gibson D

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Bridging informal and formal learning: Experiences with participatory media

    Gibson D

    Gaming for classroom-based learning: Digital role playing as a motivator of study (2010)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Viewpoint: Building a path to teacher leadership

    Sherry L, Gibson D

    eSchool News [Online] (2003)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Modeling Classroom Behaviors in Software Agents

    Gibson D

    Digital simulations for improving education: Learning through artificial teaching environments (2009)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.
  • Game Changers for Teacher Education

    Gibson D, Knezek G

    Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (2011)

    • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Professional experience

Director Learning Engagement

Curtin University

June 2013 - Present

Education history

University of Vermont

Ed.D.

Present