Designing a computational model of learning
Handbook of research on effective electronic gaming in education (2009)
The path to teacher leadership
Contemporary Issues in Technology and Teacher Education (2002)
Ethics and game design: Teaching values through play.
Design of an adaptive mobile learning system
Handbook of research on user interface design and evaluation for mobile technology (2008)
A new technology and approach for engaging self-directed K12 students in international STEM learning.
NCIIA 12th Annual (2008)
Online recruitment and engagement of students in game and simulation-based STEM learning.
International Conference On The Foundations Of Digital Games (2009)
Growing towards systemic change: Developing personal learning plans at Montpelier High School
In "Dynamics of Change in high School Teaching: A study of innovation in five Vermont professional development schools" Providence, RI: The Regional Laboratory (2000)
simSchool and the conceptual assessment framework
Games and simulations in online learning: Research & development frameworks (2006)
Learning through exploration of an online school: Characteristics of preservice teachers’ searches
Society for Information Technology in Teacher Education (2004)
Saving the earth on their way to college: Recruiting engineers for 2020 through global challenges.
An enterprise simulation platform for education: Building a world game for pre-college students with Microsoft ESP
Editorial: A rationale for incorporating engineering education into the teacher education curriculum
Contemporary Issues in Technology and Teacher Education (2009)
Intersections, Tensions, and Disconnections Between Designers’ Visions and Users’ Realities
Society for Information Technology in Teacher Education (2005)
Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools
Repairing the student pipeline to computer science.
2007 Academic Games Day Conference (2007)
Self- Assembling Texts & Courses of Study
E-Learn 2001 (2001)
New directions in e-learning: Personalization, simulation and program assessment
International Conference on Innovation in Higher Education (2003)
The Relationship between eTIP Case Essay Scores and Relevancy Scores
eTIP Case Analysis Papers (2004)
Applying flight simulator technology to global education (ppt)
2007 Dev Con (2007)
Participatory Media in Informal Learning
Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (2009)
Assessment and digital media learning
Digital simulations for improving education: Learning through artificial teaching environments.
Designing games for ethics: Models, Techniques & Frameworks
Managing digital resources for an urban education portal
ED-MEDIA 2003 Association for the Advancement of Computing in Education (2003)
Measuring your needs and finding resources to match: An XML-based responsive dissemination system
E-Learn 2003 Association for the Advancement of Computing in Education (2003)
Make it a two-way connection: A response to "Connecting informal and formal learning experiences in the age of participatory media.
Contemporary Issues in Technology & Teacher Education (2008)
Complexity theory as a leadership framework
Montpelier, VT: VISMT Available: http://wwwvismtorg/pub/ComplexityandLeadershippdf (2000)
Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects
Proceedings of Society for Information Technology & Teacher Education International Conference 2008 (2008)
Games and Simulations in Online STEM Learning
ITEST Annual Summit (2007)
The impact of national standards and statewide assessments on curriculum: A proposed mechanism for subsystem dynamics within the National Science Foundation "driver 1"
Montpelier, VT: VISMT Available: http://wwwvismtorg/pub/ImpactofNationalStandardspdf (2000)
Effects of simClass
Reflections on visual representation
Dynamics of change in high school teaching: A study of innovation in five Vermont professional development schools. (2000)
Being there: Living in an image of life. A review of "Living virtually: Researching new worlds" edited by D. Heider.
Bridging informal and formal learning: Experiences with participatory media
Gaming for classroom-based learning: Digital role playing as a motivator of study (2010)
Viewpoint: Building a path to teacher leadership
eSchool News [Online] (2003)
Modeling Classroom Behaviors in Software Agents
Digital simulations for improving education: Learning through artificial teaching environments (2009)
Game Changers for Teacher Education
Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (2011)
Director Learning Engagement
June 2013 - Present
University of Vermont