Elizabeth Bonsignore

PhD Candidate/Graduate Research Assistant

Human-Computer Interaction Lab, University of Maryland, College Park

Location
Baltimore, Maryland, United States
Discipline
Computer and Information Science
Interests
Participatory Culture/Learning, Game Studies (game narratives, games for learning, games for change), New Literacies, Mobile Storytelling, Social Computing
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About

Elizabeth Bonsignore is a doctoral candidate in the iSchool at the University of Maryland (College of Information Studies). Her research interests include the design and use of collaborative technologies that promote literacy practice, creative expression, and shared storytelling, whether in formal education or informal contexts (museum, library, home). Specific work includes the empirical analysis of the use of mobile storytelling applications at home and in school (StoryKit), online communities for educators (Classroom2.0), social network analysis (NodeXL), social learning sites for children (National Park Services’ WebRangers), and the design of Alternate Reality Games as platforms for participatory learning and design (arcanegalleryofgadgetry.org). These efforts include close collaboration with Kidsteam, a participatory design research team at the Human-Computer Interaction Lab.
Her dissertation, projected for completion in spring 2014, focuses on the design of Alternate Reality Games (ARGs) as platforms for collaborative learning and information literacy practice.

Prior to focusing on academia as a doctoral student at the University of Maryland, Elizabeth served as a senior scientist in Special Operations for the US Department of Defense (1997-2008). She also served in the United States Navy and Naval Reserve as a special duty cryptology officer for 20 years, which included one year as a computer science instructor at the US Naval Academy.
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Publications

The Birth of April G: Creating an ARG Protagonist-by-Proxy.

Bonsignore E

Rough Cuts: Media and Design in Process. [Online collection of essays and artifacts]. MediaCommons: The New Everyday. (2012)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource? (in press)

Bonsignore E, Ahn J, Clegg T, Guha M, Yip J, Hourcade J et al.

Proceedings of the 10th International Conference on Computer Supported Cooperative Work (CSCL 2013)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Designing Reusable Alternate Reality Games

Hansen D, Bonsignore E, Ruppel M, Visconti A, Kraus K

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ’13) (2013)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Sharing Stories in the Wild: a Mobile Storytelling Case Study. (in press)

Bonsignore E, Quinn A, Bederson B, Druin A

Transactions of Computer-Human Interaction (2013)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

The Use of Storykit: Design Implications for Intergenerational Mobile Storytelling.

Bonsignore E

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Technology for Promoting Scientific Practice and Personal Meaning in Life-Relevant Learning

Clegg T, Bonsignore E, Yip J, Gelderblom H, Kuhn A, Valenstein T et al.

In Proceedings of the 11th International Conference on Interaction Design and Children (2012)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Kitchen Chemistry: Supporting Learners’ Decisions in Science

Yip J, Clegg T, Bonsignore E, Gelderblom H, Lewittes B, Guha M et al.

In Proceedings of the Tenth International Conference of the Learning Sciences (2012)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Alternate Reality Games: Platforms for Collaborative Learning.

Bonsignore E, Hansen D, Kraus K, Ahn J, Visconti A, Fraistat A et al.

In Proceedings of the 10th International Conference of the Learning Sciences (2012)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Alternate Reality Games as Platforms for Practicing 21st Century Literacies (in press)

Bonsignore E, Hansen D, Kraus K, Ruppel M

International Journal of Learning and Media

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Game Design for Promoting Counterfactual Thinking

Bonsignore E, Kraus K, Visconti A, Hansen D, Fraistat A, Druin A

In Proceedings of the 2012 Computer-Human Interaction Conference (CHI 2012) (2012)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

The Power of Social Networking for Professional Development

Bonsignore E, Hansen D, Galyardt A, Aleahmad T, Hargadon S

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Sharing stories "in the wild": a mobile storytelling case study

Bonsignore E

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL

Bonsignore E, Dunne C, Rotman D, Smith M, Capone T, Hansen D et al.

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Toque

Tarkan S, Sazawal V, Druin A, Golub E, Bonsignore E, Walsh G et al.

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Clear Panels: a technique to design mobile application interactivity

Brown Q, Bonsignore E, Hatley L, Druin A, Walsh G, Foss E et al.

Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS 2010) (2010)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Designing for Children's Mobile Storytelling

Franckel S, Bonsignore E, Druin A

International Journal of Mobile Human-Computer Interaction (IJMHCI). (2010)

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

StoryKit: Designing a Mobile Application for Story Creation By Children And Older Adults

Quinn A, Bederson B, Bonsignore E, Druin A

  • -- Readers Readers not available. This publication is not currently accessible in the Mendeley catalog.

Professional experience

PhD Candidate/Graduate Research Assistant

Human-Computer Interaction Lab, University of Maryland, College Park

July 2010 - Present

Research Assistant: Web/Database design/dev (php, mysql, javascript)

Maryland Institute for Technology in the Humanities University of Maryland, College Park

August 2008 - July 2010 (1 year 11 months)

Sr. Research Scientist

Department of Defense (DoD)

August 1999 - August 2008 (9 years)

Computer Science Instructor (Naval Reserve Duty)

United States Naval Academy

August 1998 - August 1999 (1 year)

Sr. Research Scientist

Department of Defense (DoD)

September 1997 - July 1998 (10 months)

Naval Officer (Special Duty Cryptology

United States Navy

May 1985 - August 1997 (12 years 3 months)

Education history

College of Information Studies, University of Maryland

January 2007 - May 2013 (6 years 4 months)

Naval Postgraduate School

Master of Science (Computer Science)

August 1989 - September 1991 (2 years 1 month)

Boston University

EdM

September 1987 - June 1989 (1 year 9 months)

United States Naval Academy

Bachelor of Science

July 1981 - May 1985 (3 years 10 months)