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Joanne Hodge

  • ENHANCING INTIMACY THROUGH WEARABLE TECHNOLOGIES
  • PhD Researcher
  • University of Dundee Duncan of Jordanstone College of Art and Design

    Professional experience

    PhD Researcher

    Duncan of Jordanstone College of Art & Design, University of Dundee

    September 2010 - Present

    Designer/Researcher

    Dynamo Games Ltd

    June 2010 - Present

    Lecturer

    Dundee College

    September 2009 - Present

    KTF Researcher

    Duncan of Jordanstone College of Art & Design, University of Dundee

    September 2009 - June 2010(9 months)

    Education

    Masters of Design (distinction)

    Duncan of Jordanstone College of Art & Design, University of Dundee

    September 2008 - September 2009(a year)

    B Des Hons in Textile Design

    Duncan of Jordanstone College of Art & Design, University of Dundee

    September 2002 - June 2006(4 years)

    About

    iCRAFT, iWEAR, iCOMMUNICATE: ENHANCING INTIMACY THROUGH WEARABLE TECHNOLOGIES KEYWORDS: CRAFT, WEARABLES, SMART MATERIALS, COMMUNICATION, INTERACTION. BLURB: By integrating clothing design and wearable technologies/smart materials (materials which have the ability to change controlled by an external stimuli i.e. temperature, UV levels, moisture, electric or magnetic fields, stress or pH), this research aims to enhance communication through incorporating touch. Using touch as an emotional stimulus aims to strengthen the bonds of long-distance relationships (romantic or family based) by heightening the connection whilst apart. New developments in the world of wearable technology “are fast emerging phenomena”. However, much research in this field tends strongly towards the technologically driven and market-oriented. By drawing on the inherent aesthetic and emotive qualities of craft practice and using them as a tool to project personal connections and bonds between users, and between the users and the worn device itself. This proposal aims to embed intimacy within worn communication technologies. This research proposal builds on the applicant’s previous study, which focused on the field of wearable technology and smart materials. Using interactive garments as tools to ignite conversations, body awareness and intimate touch between the wearer & non-wearer and wearer & garment.