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Kenneth Vanhoey

  • PhD
  • Research Scientist
  • Unity3d
  • 5h-indexImpact measure calculated using publication and citation counts. Updated daily.
  • 54CitationsNumber of citations received by Kenneth's publications. Updated daily.

Recent publications

  • Local random-phase noise for procedural texturing

    • Gilet G
    • Sauvage B
    • Vanhoey K
    • et al.
    Get full text
  • Robust fitting on poorly sampled data for surface light field Rendering and Image relighting

    • Vanhoey K
    • Sauvage B
    • Génevaux O
    • et al.
    Get full text

Professional experience

Research Scientist


January 2018 - Present

Senior Post-doc

Swiss Federal Institute of Technology Zurich Institute for Operations Research

February 2016 - December 2017(2 years)


INRIA Sophia Antipolis

October 2014 - January 2016(a year)

Researcher and teaching fellow

University of Strasbourg

October 2013 - September 2014(a year)

PhD candidate

University of Strasbourg

September 2010 - September 2013(3 years)


PhD in computer science

Université de Strasbourg

October 2010 - February 2014(3 years)

Master in computer science (major in computer graphics)

Université de Strasbourg

September 2008 - June 2010(2 years)

Bachelor in computer science

Université de Strasbourg 1 - Louis Pasteur University

September 2005 - June 2008(3 years)

Research interests

image-based renderingreflectance acquisition and renderingTexturing


Hello, I am a PhD in computer science (computer graphics). I am a motivated and enthusiatic teacher and researcher as I see both these activities as challenging, innovative and involving teamwork. I am a graduated PhD from the university of Strasbourg, where I also used to teach. Now, I'm working as a post-doctoral researcher at INRIA Sophia-Antipolis. I work on procedural texturing and image-based rendering. More info can be found on my webpage :


Co-authors (31)