Skip to content

Luis Unzueta

  • Mechanical Engineer, PhD
  • Senior Researcher
  • Vicomtech
  • 6h-indexImpact measure calculated using publication and citation counts. Updated daily.
  • 198CitationsNumber of citations received by Luis's publications. Updated daily.

Recent publications

  • A Multi-Modal 3D capturing platform for learning and preservation of traditional sports and games

    • Destelle F
    • Ahmadi A
    • Moran K
    • et al.
    Get full text
  • Interactive games for preservation and promotion of sporting movements

    • O'Connor N
    • Tisserand Y
    • Chatzitofis A
    • et al.

Professional experience

Senior Researcher


November 2008 - Present

Junior Researcher (PhD Student)


October 2002 - October 2008(6 years)


PhD Mechanical Engineer

Tecnun, University of Navarra

October 2003 - January 2009(5 years)

M.S. Mechanical Engineer

Tecnun, University of Navarra

October 1996 - June 2002(6 years)


Hi! I am passionate about computers since I was a child (first computer in 1985, an MSX; first PC in 1987), not only for playing video games, but also for geeking (programming in BASIC for MSX and PC, optimizing DOS memory, optimizing computing resources, etc). I currently work in applied research of computer vision and related topics. From 2002 to 2008 my work mainly focused on markerless human motion capture, human body posture reconstruction and action recognition aimed at human-computer interaction. The obtained results on these subjects can be found in my PhD Thesis. After that I've been working in other computer vision topics such as industrial piece failure detection, eye-gaze tracking, face tracking and traffic surveillance. Currently my research is evolving towards surveillance systems and natural user interfaces. Prior to my research on computer vision, my efforts as internal student during my university times (from 1997 to 2002) where focused on the design of competition car frames. The obtained results can be found in my Master Thesis. I especially like to work on the practical issues of programming. My current programming interests are multi-core parallelization and GPGPU to attain more complex computer vision tasks in real time. I am also interested in the integration of this kind of technologies in mobile platforms such as smartphones and tablets.


Co-authors (50)