Skip to content

Paolo Burelli

  • PhD
  • Assistant Professor
  • IT University Of Copenhagen
  • 25PublicationsNumber of items in Paolo's My Publications folder on Mendeley.
  • 15ReadersNumber of instances of Paolo's publications in Mendeley libraries. Updated daily.

Publications (20)

  • Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

    • Kristensen J
    • Burelli P
    N/AReaders
    N/ACitations
  • Predicting Customer Lifetime Value in Free-to-Play Games

    • Burelli P
    N/AReaders
    N/ACitations
  • Game Cinematography: From Camera Control to Player Emotions

    • Burelli P
    N/AReaders
    N/ACitations
  • Storytelling in Serious Games

    • Kampa A
    • Haake S
    • Burelli P
    N/AReaders
    N/ACitations
  • A Benchmark For Virtual Camera Control in Computer Games

    • Burelli P
    • Yannakakis G
    N/AReaders
    N/ACitations
  • Adaptive Virtual Camera Control Trough Player Modelling

    • Burelli P
    • Yannakakis G
    N/AReaders
    N/ACitations
  • Connecting the Dots: Quantifying the Narrative Experience in Interactive Media

    • Hannesson H
    • Reimann-Andersen T
    • Burelli P
    • et al.
    N/AReaders
    N/ACitations
  • Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

    • Burelli P
    N/AReaders
    N/ACitations
  • The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types

    • Brogaard Buss D
    • Vestergaard Eland M
    • Lystlund R
    • et al.
    N/AReaders
    N/ACitations
  • Automatic Camera Control: A Dynamic Multi-Objective Perspective

    • Burelli P
    • Preuss M
    N/AReaders
    N/ACitations
  • Introduction to the special issue on evolutionary intelligence in games

    • Merelo J
    • Burelli P
    N/AReaders
    N/ACitations
  • Non-invasive player experience estimation from body motion and game context

    • Burelli P
    • Triantafyllidis G
    • Patras I
    N/AReaders
    N/ACitations
  • Adapting Virtual Camera Behaviour

    • Burelli P
    N/AReaders
    N/ACitations
  • Virtual Cinematography in Games : Investigating the Impact on Player Experience

    • Burelli P
    N/AReaders
    N/ACitations
  • Diversified virtual camera composition

    • Preuss M
    • Burelli P
    • Yannakakis G
    N/AReaders
    N/ACitations
  • Towards Adaptive Virtual Camera Control in Computer Games

    • Burelli P
    • Yannakakis G
    N/AReaders
    N/ACitations
  • Combining local and global optimisation for virtual camera control

    • Burelli P
    • Yannakakis G
    N/AReaders
    N/ACitations
  • CamOn: A Real-Time Autonomous Camera Control System

    • Burelli P
    • Jhala A
    N/AReaders
    N/ACitations
  • Dynamic Artificial Potential Fields for Autonomous Camera Control

    • Burelli P
    • Jhala A
    N/AReaders
    N/ACitations
  • Virtual camera composition with particle swarm optimization

    • Burelli P
    • Di Gaspero L
    • Ermetici A
    • et al.
    N/AReaders
    N/ACitations