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Ross Brown

  • PhD
  • Senior Lecturer
  • Queensland University of Technology Civil Engineering and Built Environment School
  • 21h-indexImpact measure calculated using publication and citation counts. Updated daily.
  • 1378CitationsNumber of citations received by Ross's publications. Updated daily.

Recent publications

  • TLB Shootdown Mitigation for Low-Power Many-Core Servers with L1 Virtual Caches

    • Pham B
    • Hower D
    • Bhattacharjee A
    • et al.
    N/AReaders
    1Citations
    Get full text
  • Myfootcare: A mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers

    • Brown R
    • Ploderer B
    • Da Seng L
    • et al.
    N/AReaders
    1Citations
    Get full text

Professional experience

Senior Lecturer

QUT

October 2005 - Present

Postdoctoral Research Fellow

QUT

January 2002 - October 2005(4 years)

Associate Lecturer

La Trobe University

January 1990 - December 1997(8 years)

Education

PhD

QUT

January 1998 - April 2003(5 years)

Bachelor of Computing (Hons 1A)

Latrobe University, Victoria, Australia

January 1992 - January 1995(3 years)

Bachelor Applied Science (Computing)

La Trobe University

January 1987 - December 1989(3 years)

Research interests

Games TechnologyVirtual WorldsWorkflowBusiness Process Management

About

Ross Brown is a Senior Lecturer with the Faculty of Science and Technology, Queensland University of Technology, Brisbane, where he is the Software Technologies Coordinator for the Bachelor of Games and Interactive Entertainment . He is also a member of the Business Process Management (BPM) Research Cluster, an internationally leading research group in the BPM domain. His main research interests are in the application of games technology to other application domains. In particular, his latest research covers the development of virtual environment technology for the representation of business processes. He has been using the open source virtual worlds Open Simulator and Second Life to enable people to visualise business processes, to obtain insight into complex processes for all stakeholders at both naive and expert levels. A number of projects in this are currently underway, including the embedding of executable workflows in virtual environments, the development of a collaborative 3D BPMN editor, and the development of game-like consumer interfaces for personal process models. This research is being financially supported by the Smart Services Collaborative Research Centre in Australia. Ross has strong links with many Australian and International game and game technology companies, such as Sony and THQ, amongst others. Ross also has an ongoing teaching and research relationship with Microsoft Research Asia, having received funding from them in the areas of game technology research and curriculum development. He presents talks at Microsoft Tech Ed conferences. He has been interviewed for ABC Brisbane radio, The Financial Review, The Australian IT Section, The Age and The Brisbane Courier Mail, and is often consulted by government bodies on issues surrounding the game industry, and the applications of such technology to broader domains. More information on Ross’s work can be found at: www.bpmve.org.

Co-authors (226)