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Stephen Schafer

  • Assistant Professor
  • Assistant Professor
  • DigiPen Institute of Technology
  • 11PublicationsNumber of items in Stephen's My Publications folder on Mendeley.
  • 2Followers

Research interests

& Global Workspace Theory.cognitive framingJungian dream analysisProf Schafer does research in the emergent field of psychological storytelling in drama-based video games and has defined the narrative-metaphorical common denominator that links DBG

About

Prof. Schafer’s research addresses his longstanding interest in cultural transformation and the critical need for global media policy reform, educational reform, and the development of new economic models in the incipient Media Age. His eclectic background supports his ability to integrate diverse fields. For many years, Schafer was an activist and a senior manager in both the public and private sectors. In addition to ten years teaching at Digipen Institute of Technology, he has taught at several colleges and universities, published, and made presentations at numerous conferences. Recently, he has presented at GDC Austin 2008 & 2009, the Game Education Summit 2009, PAX West 2009, and the Asia Festival (Hong Kong 2009) co-sponsored by the Center for Consciousness Research (University of Arizona) and Hong Kong Polytechnic University where he co-organized a day-long invitational workshop on Meaningful Media that was attended by an international group including scholars, media professionals, and producers. Most recently, Prof. Schafer has been an invited speaker at the Game Education Summit North America, and the Inaugural Game Education Summit Europe. His subject: The Magic of Immersion: Drama-Based video games for transformation. He is co-author of the book chapter: Drama-Based video Games as transformational experience in Business, Technological, and Social Dimensions to Video Games: Multidisciplinary Approach soon to be published by IGI Global.

Followers (2)

Following (2)

Publications (5)

  • • “Twas brillig and the slithy toves did gyer and gimble in the wabe.”

    • Schafer S
    • Speaker: Game Developer's Conference Austin 2
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  • • Bringing Curricula Out of the Silos: Collateral learning, values, and cognitive framing in story-based video games.

    • Schafer S
    • Panel Moderator: Game Education Summit C
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  • • So You Think You Want to be a Game Designer

    • Schafer S
    • Panel Member: (PAX 2009)
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  • •Social Approaches to Consciousness

    • Schafer S
    • Speaker: Asia Consciousness Festival; June 2
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  • Deepening Player Immersion with Jungian Symbolism

    • stephen Schafer
    • Austin Game Developers Conference 2008
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Professional experience

Assistant Professor

Digipen Institute of Technology

August 2000 - Present