AI Structuralist Storytelling in Computer Games

  • Fairclough C
  • Cunningham P
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This paper is a description of our work in creating a story director agent which utilises AI techniques. The story director controls the storyline in a adventure computer game, with the player controlling the hero character, and the story director reacting to the players actions. The story is told throught subplot-level plans being formulated with a case-based planner, and a social simulation system that the story director is &⋕39;plugged in to&⋕39;, allowing consistent logical stories while allowing for player freedom. The system has been named OPIATE - Open-ended Proppian Interactive Adaptive Tale Engine.

Author-supplied keywords

  • case-based planning
  • computer games.
  • interactive story

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  • C R Fairclough

  • P Cunningham

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