Working paper

Alternate Reality Games as a Platform for Practicing 21st Century Literacies

Bonsignore E, Kraus K, Hansen D, Ruppel M ...see all
  • 1


    Mendeley users who have this article in their library.
  • N/A


    Citations of this article.
Sign in to save reference


Alternate Reality Games (ARGs) are a new genre of transmedia practice where players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changing narrative that is woven into the fabric of the real world. This paper highlights the potential for ARGs to promote 21st Century literacy skills. We propose a meta-level framework for 21st century literacies composed of seven core literacies: gather, make sense, manage, solve, create, respect, collaborate. We then describe how the unique properties of ARGs can be used to teach these core literacies, drawing upon expert interviews and examples from numerous ARGs. Finally, we outline the major challenges and opportunities for using ARGs in the service of education, focusing on reuse, budgetary issues, scale, and improvisation. We end with an outline of key research questions that need to be addressed to merge ARGs and education.

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

There are no full text links


  • Elizabeth Bonsignore

  • Kari Kraus

  • Derek Hansen

  • Marc Ruppel

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free