This paper describes the three-step adaptive model for introduction to computing developed at Auburn University Robo Camp K12 outreach program. The aim of this model is to introduce students of all abilities to a simpler programming environment (Kodu), to eventually progress to a more challenging programming environment (Alice), and then to gradually introduce them to two robotics environment (Lego NXT-G and Tetrix). Computer Science Unplugged kinesthetic activities that gives the students games, puzzles and magic tricks are also used toward engaging students in real Computer Science problem solving. While moving forward and sometime backwards, deepening on their individual abilities and preferences, between the three steps of the model, students are encouraged by instructors to explore how concepts such as variables, conditionals, and looping are implemented toward building the foundation of their computational thinking. Some novel strategies for K12 teaching with Kodu, Alice, Lego NXT-G and Tetrix robots are outlined.
CITATION STYLE
Marghitu, D., Brahim, T. B., Weaver, J., & Rawajfih, Y. (2013). Auburn University Robo Camp K12 Inclusive Outreach Program: A three-step model of Effective Introducing Middle School Students to Computer Programming and Robotics. SITE 2013--Society for Information Technology & Teacher Education International Conference, 58–63. Retrieved from http://www.learntechlib.org/p/48070
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