Puede la realidad aumentada mejorar el aprendizaje de los estudiantes? Una propuesta para una experiencia en el museo VOL. 18, Nº 3 (sept.-diciembre 2014) ISSN 1138-414X (edición papel) ISSN 1989-639X (edición electrónica) Fecha de recepción 12/08/2014 Fecha de aceptación 03/12/2014 Abstract: Technological advances in the field of information and communication technologies enable innovative ways to mediate knowledge. The introduction of tablets and others mobile devices in each classroom is a challenge for education; as we understand, the impact on teaching is strong: teaching design must be redefined; the logic of the evaluation must change; should be reconsidered completely the time as a variable. Augmented Reality (AR) is a technology enriching the real world with digital information and media, such as 3D models and videos, overlaying in real-time the camera view of smartphones, tablets, PCs or others digital devices. Starting from analysis of the public response to a museum, this article deals with a specific project involving the use of mobile devices in order to achieve a more exciting experience of the museum. Therefore, it is the aim of this article to examine the possibility for mobile devices to be learning devices in and out the classroom: e.g. AR may improve learning experiences and enrich basic school students' perception of real world through digital devices.
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